G-STAR > Review 2019
ConferenceG-STAR > Review 2019
ConferenceTIME | TITLE | SPEAKERS | PLACE |
---|---|---|---|
10:00 ~ 10:50 | The Innovation of the Game Contents vs. the innovation of the platform | Henry Chang [Wemade / CEO] |
PL0000001,PL0000002,PL0000003 |
11:00 ~ 11:50 | 'Dead Space Remake': Welcome Back to the Ishimura | Eric Baptizat [EA MOTIVE / Game Director] |
PL0000001 |
11:00 ~ 11:50 | Levelling up your game lifecycle with Google Play | Harim Kim [Google Play / Partnerships Manager] |
PL0000002 |
11:00 ~ 11:50 | Play the Web - Using Spatial to Bring Gaming to the Web as the Future Medium for Content | Jinha Lee [Spatial / Co-Founder] |
PL0000003 |
12:00 ~ 12:40 | Survival Story of Indie Game Developer | Sangwon Kim [PUMPKIM / CEO] |
PL0000003 |
12:00 ~ 12:40 | Making 'Hi-Fi RUSH' and how we turned you into a rockstar | John Johanas [Tango Gameworks / Director] |
PL0000002 |
12:00 ~ 12:40 | 'Land of the Morning': A Development Journey | Jesse Joo [PEARL ABYSS / Game Design, Head of Division] |
PL0000001 |
13:00 ~ 13:50 | 3 Game Development Lessons That Every Creator Should Know | Shinji Mikami [ / ] |
PL0000001,PL0000002,PL0000003 |
14:00 ~ 14:50 | 'Dragon Ball' Two pinch | Kazuhiko Torishima [ / Manga Editor] |
PL0000001 |
14:00 ~ 14:50 | Development Story of 'Eternights' | Jae Hyun Yoo [STUDIO SAI / Founder] |
PL0000003 |
14:00 ~ 14:50 | How are you going to create more value for your users and win in 2024? | Berkley Egenes [Xsolla / Chief Marketing Officer] |
PL0000002 |
15:00 ~ 15:50 | Character Designs of 'Street Fighter 6' | Takayuki Nakayama [CAPCOM / Director] |
PL0000001 |
15:00 ~ 15:50 | FROM PIXELS TO PORTALS: Exploring the future of the metaverse through the evolution of video games | Kelly Vero [Metacrun.ch / ] |
PL0000002 |
15:00 ~ 15:50 | Rendering and Storytelling techniques for Subculture Game Production | Jae Young Choi [Vic Game Studios / CEO] |
PL0000003 |
16:00 ~ 16:50 | The current state of JRPG production for the WW market | Yusuke Tomizawa [Bandai Namco Entertainment / Tales of / God Eater IP General Producer] |
PL0000001 |
16:00 ~ 16:50 | Kung-fu & speed painting, 'Sifu' Art Direction & World building approach | Paul-Emile Boucher [Sloclap / Art Director] |
PL0000002 |
16:00 ~ 16:50 | After coming to Korea, I became a producer and a CEO | Tamura Koji [Challengers Games / CEO] |
PL0000003 |
17:00 ~ 17:50 | Getting Successful in the Global Market: 'The League of Legends' Case | Jin Oh [BITKRAFT Ventures / Partner] |
PL0000003 |
17:00 ~ 17:50 | UEFN: Evolution of UGC Gaming and Interaction Experience Creation. | Oh Chan Kwon [Epic Games / Education Evangelist] |
PL0000002 |
17:00 ~ 17:50 | Fueling gaming creativity & productivity with Generative AI | Haiyan Zhang [Microsoft Xbox / General Manager of Gaming AI] |
PL0000001 |
18:00 ~ 18:40 | Building Community by Making Games - the story of 'PAYDAY' | Almir Listo [Starbreeze Entertainment / Global Brand Director & Head of Community] |
PL0000002 |
18:00 ~ 18:40 | Battle Design that allows players to "Feel" the "Theme" through battles in game development | Ryota Suzuki [SQAURE ENIX / Battle Director] |
PL0000001 |
18:00 ~ 18:40 | ‘ZEPETO’ Targeting Global Market with 0 marketing cost | Seungwon Rhi [Naver Z / Developer Relations Director] |
PL0000003 |