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G-STAR > Review 2018

Conference

Conference Overview

행사명 기본정보
Title G-CON 2018
Date 15th(Thu) ~ 16th(Fri), November, 2018 / 2days
Venue BEXCO Convention Hall 2nd Fl.,(201~204), Busan, Korea
Organized by Korea Association of Game Industry(K-GAMES)
Managed by G-STAR Organizing Committee, Busan IT Industry Promotion Agency
Composition PC online, Console, Mobile, E-sports, Graphics, Technology, Trend, Marketing, Platform, Indie, Block chain, etc.
   
2018-11-15
Company Information
TIME TITLE SPEAKERS PLACE
11:00 ~ 10:50 AI period, 6 Code to be a Successful Game Developer Mu Jung An
[LG CNS / Manager]
Convention Hall(2F)
12:00 ~ 12:50 An Inside View on Europe’s Games Industry with Germany at its Heart Lars Janssen
[GAME / Developer Relations Lead]
Convention Hall(2F)
13:00 ~ 13:50 Distilling the essence of RTS: making RTS playable on mobile Greg Black
[EA / Combat Designer]
Convention Hall(2F)
14:00 ~ 14:50 Multiplatform development, It's not an option, it's a must! : Multiplatform support in Unreal Engine 4 Kwangsub Shin
[Epic Games / Developer Relations Lead]
Convention Hall(2F)
15:00 ~ 15:50 Block Chain and Game Platform Wonbae Jang
[NHN Global / Game business managing director ]
Convention Hall(2F)
16:00 ~ 16:50 Esports Evolution – in the middle of sports and games Steve Lee
[Blizzard / Esports Manager]
Convention Hall(2F)
17:00 ~ 17:50 Challenges of Growing an Independent Studio Andrey Iones
[Saber Interactive / Co-Founders]
Convention Hall(2F)
18:00 ~ 18:40 The Evolution of Real-time Facial Motion Capture Gary Schultz
[Mimic Production / Business Manager]
Convention Hall(2F)