G-STAR > Review 2019
ConferenceG-STAR > Review 2019
ConferenceTIME | TITLE | SPEAKERS | PLACE |
---|---|---|---|
10:00 ~ 10:50 | Developing New Games Like Running a Live Game Service | Myung-jin Yoon [Neople / CEO] |
PL0000001,PL0000002,PL0000003 |
11:00 ~ 11:50 | Thwips and Hugs: The Animation of Marvel's Spider-Man 2 | Stephen Camardella [INSOMNIAC GAMES / Associate Animation Director] |
PL0000001 |
11:00 ~ 11:50 | Thwips and Hugs: The Animation of Marvel's Spider-Man 2 | Lindsay Thompson [INSOMNIAC GAMES / Associate Animation Director] |
PL0000001 |
11:00 ~ 11:50 | Thwips and Hugs: The Animation of Marvel's Spider-Man 2 | Bradley McLaughlin [INSOMNIAC GAMES / Associate Animation Director] |
PL0000001 |
11:00 ~ 11:50 | Thwips and Hugs: The Animation of Marvel's Spider-Man 2 | James Ham [INSOMNIAC GAMES / Associate Animation Director] |
PL0000001 |
11:00 ~ 11:50 | Thwips and Hugs: The Animation of Marvel's Spider-Man 2 | Robert Coddington [INSOMNIAC GAMES / Senior Animation Director] |
PL0000001 |
11:00 ~ 11:50 | The Melody Composition Techniques Used in Octopath Traveler to Surpass Nostalgic Memories | Yasunori Nishiki [ / Composer / Arranger] |
PL0000002 |
11:00 ~ 11:50 | A New Driving Force for Creation and Innovation: Sustainable Utilization Strategies and Preparation for Generative AI | Mu Jung An [LG CNS / Professional] |
PL0000003 |
12:00 ~ 12:50 | Steam and PC Gaming in 2024 and beyond | Lawrence Yang [Valve Corporation / Designer, Steam and Steam Deck teams] |
PL0000001 |
12:00 ~ 12:50 | Steam and PC Gaming in 2024 and beyond | Kassidy Gerber [Valve Corporation / Steam Business] |
PL0000001 |
12:00 ~ 12:50 | Venba Visuals | Sam Elkana [Visai Games / Art Director] |
PL0000002 |
12:00 ~ 12:50 | Video Game Commerce: Strategies for Maximizing Revenue | Joo Chan Lee [Xsolla / Senior Vice President, APAC] |
PL0000003 |
13:00 ~ 13:50 | “FINAL FANTASY VII” The challenges of Creating a Timeless Game and Its Remake Project | Naoki Hamaguchi [SQUARE ENIX / Director] |
PL0000001,PL0000002,PL0000003 |
13:00 ~ 13:50 | “FINAL FANTASY VII” The challenges of Creating a Timeless Game and Its Remake Project | Yoshinori Kitase [SQUARE ENIX / Producer] |
PL0000001,PL0000002,PL0000003 |
14:00 ~ 14:50 | A Solo Developer's Dream: The Journey of Failure and Retry with 'Goodbye, Seoul' | JINO [ / Game Creator] |
PL0000003 |
14:00 ~ 14:50 | From the Darkest Dungeon: Red Hook Studios' Development Journey | Tyler Sigman [Red Hook Studios / Co-Founder] |
PL0000002 |
14:00 ~ 14:50 | From the Darkest Dungeon: Red Hook Studios' Development Journey | Chris Bourassa [Red Hook Studios / Co-Founder] |
PL0000002 |
14:00 ~ 14:50 | The Future of Roblox | Greg Hartrell [Roblox / Senior Director of Product] |
PL0000001 |
15:00 ~ 15:50 | Discussing the Soulslike Genre Phenomenon | Moo Gyeom Kim [THISISGAME / Head of Media Department] |
PL0000001 |
15:00 ~ 15:50 | Helldivers 2: Smash that hit? | Shams Jorjani [Arrowhead Game Studios / CEO] |
PL0000002 |
15:00 ~ 15:50 | Helldivers 2: Smash that hit? | Johan Pilestedt [Arrowhead Game Studios / Chief Creative Officer] |
PL0000002 |
15:00 ~ 15:50 | Discussing the Soulslike Genre Phenomenon | Masaaki Yamagiwa [KOEI TECMO GAMES / Producer] |
PL0000001 |
15:00 ~ 15:50 | The best mobile game discovery, Samsung cloud gaming | Sangchul Song [Advertising Service Group, Samsung Electronics / Corporate Vice President] |
PL0000003 |
15:00 ~ 15:50 | The best mobile game discovery, Samsung cloud gaming | Jikhan Jung [Game Service Group, Samsung Electronics / Corporate Vice President] |
PL0000003 |
16:00 ~ 16:50 | Introduction to Team Asobi and How they Developed game | Nicolas Doucet [Team ASOBI / Studio Director] |
PL0000001 |
16:00 ~ 16:50 | Frostpunk 2: Creative Direction of a Not-Sequel | Jakub Stokalski [11 bit studios / Frostpunk 2 Game Director and Design Director] |
PL0000002 |
16:00 ~ 16:50 | Frostpunk 2: Creative Direction of a Not-Sequel | Łukasz Juszczyk [11 bit studios / Frostpunk 2 Game Director and Art Director] |
PL0000002 |
16:00 ~ 16:50 | Nevertheless - Reflections on Console Game Development | Won Seon Jang [ASTEROID-J / CEO / Director] |
PL0000003 |
17:00 ~ 17:50 | A TICKET TO REDEMPTION - How CD PROJEKT RED Utilized Technical Support Data and Insights to Improve Cyberpunk 2077 | Karolina Niewęgłowska [CD PROJEKT RED / Associate Director of Player Experience & Safety] |
PL0000001 |
17:00 ~ 17:50 | The Cultural Impact and Growth of Fighting Games Within Esports | Mark Julio [Evo / Director of Global Business Development] |
PL0000002 |
17:00 ~ 17:50 | Regarding the Unique Art Style and Changes of World of Warcraft as it Celebrates its 20th Anniversary | Jay Nam [Blizzard Entertainment / Senior Artist] |
PL0000003 |
18:00 ~ 18:40 | From Disney to SEGA: How World Class IP is Managed | Justin Scarpone [SEGA / EVP, Head of Global Transmedia Group] |
PL0000001 |