After studying CG direction and animation, Paul-Emile Boucher began working in the video game industry as VFX & Environment Artist at Ubisoft Paris.
He took part on games of the 'Ghost Recon', 'Just Dance', and 'Watch Dogs' series.
He joined Sloclap a few weeks after the studio was founded, and became Art Director on 'Absolver: Downfall' and 'Sifu'.