CONFERENCE
ProgramsCONFERENCE
ProgramsTIME | TITLE | SPEAKERS | PLACE | BOOKMARK |
---|---|---|---|---|
10:00 ~ 10:50 | Animation, Illustration, Art... | Mai Yoneyama [ / Illustrator / Animator] |
PL0000001,PL0000002,PL0000003 | 북마크 등록 및 해제 |
11:00 ~ 11:50 | The Demand for Multifaceted Emotional Value — Addressing the Evolving Needs of Players in a Rapidly Changing Landscape | Chong Huang [Sunborn Network Technology Co., Ltd. / CEO] |
PL0000001 | 북마크 등록 및 해제 |
Kyle Crane is Back - Creative Insights gained from Reintroducing the Legendary Hero in The Beast | Tymon Smektała [Techland / Dying Light Franchise Director] |
PL0000002 | 북마크 등록 및 해제 | |
Galaxy Game Optimization and Ray Tracing Differentiation | Jungwoo Kim [System Platform R&D Group, Samsung Electronics / Principal Engineer] |
PL0000003 | 북마크 등록 및 해제 | |
12:00 ~ 12:50 | Steam Deck and PC Gaming | Yazan Aldehayyat [Valve Corporation / Hardware Engineer] |
PL0000001 | 북마크 등록 및 해제 |
Steam Deck and PC Gaming | Lawrence Yang [Valve Corporation / Designer, Steam and Steam Deck teams] |
PL0000001 | 북마크 등록 및 해제 | |
Business Fundamentals Every Game Developer Should Know | Mike Fischer [University of Southern California / Professor of Interactive Media] |
PL0000002 | 북마크 등록 및 해제 | |
Sanabi Postmortem: Ambition, Dreams, and Receipts | Seung Hyeon Yoo [WONDER POTION / CEO / Director] |
PL0000003 | 북마크 등록 및 해제 | |
13:00 ~ 13:50 | Game Development by Kou Shibusawa | Kou Shibusawa(Yoichi Erikawa) [KOEI TECMO GAMES / Executive producer] |
PL0000001,PL0000002,PL0000003 | 북마크 등록 및 해제 |
14:00 ~ 14:50 | Create, Scale, and Monetize on Roblox | Matt Curtis [Roblox / VP of Developer Relations] |
PL0000001 | 북마크 등록 및 해제 |
KILLA Development: Filled with Things We Love | Da Eun Choi [Black Tangerine / Team Member] |
PL0000003 | 북마크 등록 및 해제 | |
KILLA Development: Filled with Things We Love | Da Yeon Choi [Black Tangerine / Team Manager] |
PL0000003 | 북마크 등록 및 해제 | |
The Power of Gaming: Connecting Local | Mike Quigley [Niantic / CMO] |
PL0000002 | 북마크 등록 및 해제 | |
15:00 ~ 15:50 | The Birth and Journey of the Granblue Fantasy Franchise | Tetsuya Fukuhara [Cygames, Inc. / Creative Director] |
PL0000001 | 북마크 등록 및 해제 |
Games for a Better World: Sky's Worldbuilding and Art Style | Cecil Kim [Thatgamecompany / Studio Art Director] |
PL0000002 | 북마크 등록 및 해제 | |
A Discussion on The Importance of Narrative Structuring for Webtoons, Videos, and Electronic Games | Kyusam Kim [NAVER WEBTOON Ltd. / Cartoonist] |
PL0000003 | 북마크 등록 및 해제 | |
16:00 ~ 16:50 | The Development Story of 'Ogu and the Secret Forest' - Creating Vibrant Characters and World | Jongbeum Moon [Moonlab Studio / CEO] |
PL0000003 | 북마크 등록 및 해제 |
The Development Story of 'Ogu and the Secret Forest' - Creating Vibrant Characters and World | Joongkyu Kwon [Sinkhole Studio Inc. / CEO] |
PL0000003 | 북마크 등록 및 해제 | |
2D Game Development in the AI Era | Yongha Kim [NEXON GAMES / Creative Director] |
PL0000001 | 북마크 등록 및 해제 | |
Top 5 Direct-to-Consumer Techniques to Boost Engagement & Revenue for your Mobile Games | Berkley Egenes [Xsolla / CMO] |
PL0000002 | 북마크 등록 및 해제 | |
17:00 ~ 17:50 | Palworld: Past, Present and Future | Takuro Mizobe [Pocketpair / CEO] |
PL0000001 | 북마크 등록 및 해제 |
Embracing the Chaos: A Bottom-Up Approach to Game Development by Larian Studios | Mohan Low [Larian Studios / Head of Strategic Dev, Larian Studios Asia] |
PL0000002 | 북마크 등록 및 해제 | |
From Lobotomy to Ruina and Limbus | Ji Hoon Kim [Project Moon / CEO] |
PL0000003 | 북마크 등록 및 해제 | |
18:00 ~ 18:40 | Microsoft as a Game Partner | Warren Cho [Microsoft Worldwide Gaming Vertical / Leader] |
PL0000001 | 북마크 등록 및 해제 |
Microsoft as a Game Partner | Byung Su Kim [Microsoft Worldwide Gaming Vertical / Senior Game Solution Architect] |
PL0000001 | 북마크 등록 및 해제 |