Josh Sawyer started in the game industry in 1999 at Black Isle Studios, where he worked on the Icewind Dale games.
Since 2005, he has been at Obsidian Entertainment, where he has directed Fallout: New Vegas, Pillars of Eternity, Pillars of Eternity II: Deadfire, 2022 narrative adventure game Pentiment.
He is currently Obsidian’s studio design director.
Player Choice and the Expansion of Narrative
This session will go beyond a simple recounting of production experiences.
It will explore how games, as a medium, can embody human choice and values through narrative.
The audience will witness both the limitless potential and inherent complexity of player choice-centered storytelling.